Friday 17 March 2017

Global Augmented Reality and Virtual Reality Hardware Market Trends, Drivers and Growth Projection Up to 2022

Augmented Reality and Virtual Reality Hardware Market2017

Wiseguyreports.Com Adds “Augmented Reality and Virtual Reality Hardware -Market Demand, Growth, Opportunities, Manufacturers, Analysis of Top Key Players and Forecast to 2022” To Its Research Database.

This report studies Augmented Reality and Virtual Reality Hardware in Global market, especially in North America, Europe, China, Japan, Latin America and India, focuses on top manufacturers in global market, with capacity, production, price, revenue and market share for each manufacturer, covering 
  • Oculus Rift 
  • Sony PlayStation VR 
  • HTC Vive 
  • Samsung Gear VR 
  • Microsoft HoloLens 
  • FOVE VR 
  • Zeiss VR One 
  • Avegant Glyph 
  • Razer OSVR 
  • Google 
  • Cybermind 
  • Atheer 
  • Meta 
  • Leap Motion 
  • Augementa Ltd


Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of Augmented Reality and Virtual Reality Hardware in these regions, from 2011 to 2021 (forecast), like 
  • North America 
  • China 
  • Europe 
  • Japan 
  • Latin America 
  • India 
  • Row

Split by Product Types, with production, revenue, price, market share and growth rate of each type, can be divided into 
  • For Augmented Reality 
  • Head-Mounted Display 
  • Eyeglasses 
  • Gesture Control 
  • Tracking Systems 
  • Others 
  • For Virtual Reality 
  • Head-Mounted Display 
  • Gesture Control 
  • Tracking Systems 
  • Others 
Split by applications, this report focuses on consumption, market share and growth rate of Augmented Reality and Virtual Reality Hardware in each application, can be divided into
  1. Education and training 
  2. Video Game 
  3. Media 
  4. Tourism 
  5. Others


Key Points in Table of Content:

Global Augmented Reality and Virtual Reality Hardware Market Research Report 2017
1 Augmented Reality and Virtual Reality Hardware Market Overview
    1.1 Product Overview and Scope of Augmented Reality and Virtual Reality Hardware 

    1.2 Augmented Reality and Virtual Reality Hardware Segment by Types
      1.2.1 Global Production Market Share of Augmented Reality and Virtual Reality Hardware by Types in 2016
      1.2.2 Augmented Reality
          1.2.2.1 Head-Mounted Display
          1.2.2.2 Eyeglasses
          1.2.2.3 Gesture Control
          1.2.2.4 Tracking Systems
          1.2.2.5 Others
      1.2.3 Virtual Reality
          1.2.3.1 Head-Mounted Display
          1.2.3.2 Gesture Control
          1.2.3.3 Tracking Systems
          1.2.3.4 Others 

    1.3 Augmented Reality and Virtual Reality Hardware Segment by Applications
      1.3.1 Augmented Reality and Virtual Reality Hardware Consumption Market Share by Applications in 2016
      1.3.2 Education and training
      1.3.3 Video Game
      1.3.4 Media
      1.3.5 Tourism
      1.3.6 Others 

    1.4 Augmented Reality and Virtual Reality Hardware Market by Regions
    1.4.1North America Status and Prospect (2012-2022)
      1.4.2 China Status and Prospect (2012-2022)
      1.4.3 Europe Status and Prospect (2012-2022)
      1.4.4 Japan Status and Prospect (2012-2022)
      1.4.5 Latin America Status and Prospect (2012-2022)
      1.4.6 India Status and Prospect (2012-2022)
      1.4.7 Row Status and Prospect (2012-2022) 

    1.5 Global Market Size (Value) of Augmented Reality and Virtual Reality Hardware (2012-2022)

7 Global Augmented Reality and Virtual Reality Hardware Manufacturers Profiles/Analysis
    7.1 Oculus Rift
      7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.1.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.1.2.1 Augmented Reality
          7.1.2.2 Virtual Reality
      7.1.3 Oculus Rift Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.2 Sony PlayStation VR
      7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.2.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.2.2.1 Augmented Reality
          7.2.2.2 Virtual Reality
      7.2.3 Sony PlayStation VR Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.3 HTC Vive
      7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.3.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.3.2.1 Augmented Reality
          7.3.2.2 Virtual Reality
      7.3.3 HTC Vive Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.4 Samsung Gear VR
      7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.4.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.4.2.1 Augmented Reality
          7.4.2.2 Virtual Reality
      7.4.3 Samsung Gear VR Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.5 Microsoft HoloLens
      7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.5.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.5.2.1 Augmented Reality
          7.5.2.2 Virtual Reality
      7.5.3 Microsoft HoloLens Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.6 FOVE VR
      7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.6.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.6.2.1 Augmented Reality
          7.6.2.2 Virtual Reality
      7.6.3 FOVE VR Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.7 Zeiss VR One
      7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.7.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.7.2.1 Augmented Reality
          7.7.2.2 Virtual Reality
      7.7.3 Zeiss VR One Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.8 Avegant Glyph
      7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.8.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.8.2.1 Augmented Reality
          7.8.2.2 Virtual Reality
      7.8.3 Avegant Glyph Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.9 Razer OSVR
      7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.9.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.9.2.1 Augmented Reality
          7.9.2.2 Virtual Reality
      7.9.3 Razer OSVR Augmented Reality andVirtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.10 Google
      7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
      7.10.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
          7.10.2.1 Augmented Reality
          7.10.2.2 Virtual Reality
      7.10.3 Google Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016) 

    7.11 Cybermind
    7.12 Atheer
    7.13 Meta
    7.14 Leap Motion
    7.15 Augementa Ltd 

Continued...          
  

Contact Us:
NORAH TRENT               
Ph: +1-646-845-9349 (US)  
Ph: +44 208 133 9349 (UK)





No comments:

Post a Comment