Augmented Reality and Virtual Reality Hardware Market2017
Wiseguyreports.Com
Adds “Augmented Reality and Virtual Reality Hardware -Market
Demand, Growth, Opportunities, Manufacturers, Analysis of Top Key Players and
Forecast to 2022” To Its Research Database.
This report studies
Augmented Reality and Virtual Reality Hardware in Global market, especially in
North America, Europe, China, Japan, Latin America and India, focuses on top
manufacturers in global market, with capacity, production, price, revenue and
market share for each manufacturer, covering
- Oculus Rift
- Sony PlayStation VR
- HTC Vive
- Samsung Gear VR
- Microsoft HoloLens
- FOVE VR
- Zeiss VR One
- Avegant Glyph
- Razer OSVR
- Cybermind
- Atheer
- Meta
- Leap Motion
- Augementa Ltd
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Market Segment by
Regions, this report splits Global into several key Regions, with
production, consumption, revenue, market share and growth rate of Augmented
Reality and Virtual Reality Hardware in these regions, from 2011 to 2021
(forecast), like
- North America
- China
- Europe
- Japan
- Latin America
- India
- Row
Split by Product
Types, with production, revenue, price, market share and growth rate of
each type, can be divided into
- For Augmented Reality
- Head-Mounted Display
- Eyeglasses
- Gesture Control
- Tracking Systems
- Others
- For Virtual Reality
- Head-Mounted Display
- Gesture Control
- Tracking Systems
- Others
- Education and training
- Video Game
- Media
- Tourism
- Others
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Key
Points in Table of Content:
Global Augmented Reality and Virtual Reality Hardware
Market Research Report 2017
1 Augmented Reality and Virtual Reality Hardware Market Overview
1.1 Product Overview and Scope of Augmented Reality and Virtual Reality Hardware
1 Augmented Reality and Virtual Reality Hardware Market Overview
1.1 Product Overview and Scope of Augmented Reality and Virtual Reality Hardware
1.2 Augmented Reality and Virtual Reality Hardware Segment by Types
1.2.1 Global Production Market Share of Augmented Reality and Virtual Reality Hardware by Types in 2016
1.2.2 Augmented Reality
1.2.2.1 Head-Mounted Display
1.2.2.2 Eyeglasses
1.2.2.3 Gesture Control
1.2.2.4 Tracking Systems
1.2.2.5 Others
1.2.3 Virtual Reality
1.2.3.1 Head-Mounted Display
1.2.3.2 Gesture Control
1.2.3.3 Tracking Systems
1.2.3.4 Others
1.3 Augmented Reality and Virtual Reality Hardware Segment by Applications
1.3.1 Augmented Reality and Virtual Reality Hardware Consumption Market Share by Applications in 2016
1.3.2 Education and training
1.3.3 Video Game
1.3.4 Media
1.3.5 Tourism
1.3.6 Others
1.4 Augmented Reality and Virtual Reality Hardware Market by Regions
1.4.1North America Status and Prospect (2012-2022)
1.4.2 China Status and Prospect (2012-2022)
1.4.3 Europe Status and Prospect (2012-2022)
1.4.4 Japan Status and Prospect (2012-2022)
1.4.5 Latin America Status and Prospect (2012-2022)
1.4.6 India Status and Prospect (2012-2022)
1.4.7 Row Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of Augmented Reality and Virtual Reality Hardware (2012-2022)
7 Global Augmented Reality and Virtual Reality Hardware
Manufacturers Profiles/Analysis
7.1 Oculus Rift
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.1.2.1 Augmented Reality
7.1.2.2 Virtual Reality
7.1.3 Oculus Rift Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.1 Oculus Rift
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.1.2.1 Augmented Reality
7.1.2.2 Virtual Reality
7.1.3 Oculus Rift Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.2 Sony PlayStation VR
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.2.2.1 Augmented Reality
7.2.2.2 Virtual Reality
7.2.3 Sony PlayStation VR Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.3 HTC Vive
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.3.2.1 Augmented Reality
7.3.2.2 Virtual Reality
7.3.3 HTC Vive Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.4 Samsung Gear VR
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.4.2.1 Augmented Reality
7.4.2.2 Virtual Reality
7.4.3 Samsung Gear VR Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.5 Microsoft HoloLens
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.5.2.1 Augmented Reality
7.5.2.2 Virtual Reality
7.5.3 Microsoft HoloLens Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.6 FOVE VR
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.6.2.1 Augmented Reality
7.6.2.2 Virtual Reality
7.6.3 FOVE VR Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.7 Zeiss VR One
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.7.2.1 Augmented Reality
7.7.2.2 Virtual Reality
7.7.3 Zeiss VR One Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.8 Avegant Glyph
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.8.2.1 Augmented Reality
7.8.2.2 Virtual Reality
7.8.3 Avegant Glyph Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.9 Razer OSVR
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.9.2.1 Augmented Reality
7.9.2.2 Virtual Reality
7.9.3 Razer OSVR Augmented Reality andVirtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.10 Google
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 Augmented Reality and Virtual Reality Hardware Product Types, Application and Specification
7.10.2.1 Augmented Reality
7.10.2.2 Virtual Reality
7.10.3 Google Augmented Reality and Virtual Reality Hardware Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
7.11 Cybermind
7.12 Atheer
7.13 Meta
7.14 Leap Motion
7.15 Augementa Ltd
Continued...
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