Gaming Accessories Market Size 2021-2027
New Study Reports " Gaming Accessories Market Size 2021, Global Segmentation, Demand, Growth, Trend, Opportunity Forecasts 2027" has been Added on MarketResearchFuture.
Report Overview
The report published on the “Gaming Accessories Market Size” is a comprehensive analysis that includes the key parameters and indicators critical in understanding the market. The data from the years 2021 to 2027 has been used to present the market status and size. The study also covers the overall market valuation along with the CAGR for the forecast period. The introductory chapter presents an overview of the Gaming Accessories Market Size along with the product definition and market scope. The report also analyzes consumer trends regarding the products along with the industry development trends.
Market Dynamics
The Gaming Accessories Market Size growth in the current scenario as well as in the coming years and the factors affecting it has been discussed in detail. The interplay of demand and supply forces in this market along with the external factors have been studied. The effect on the market in terms of growth has been studied to aid the market forecast. The pricing policies used in various regions of the Gaming Accessories Market Size and the effect they have on the consumption behavior have been studied.
This report also analyzes the impact of Coronavirus COVID-19 on the Gaming Accessories industry.
The Global Gaming Accessories Market Size is expected to register significant market growth during the forecast period. The gaming industry has witnessed unprecedented growth during the past few decades. This has encouraged gamers to spend on buying high-end gaming PCs and related accessories. The manufacturers are focused on designing and manufacturing highly convenient and comfortable wearables. Gaming accessories largely consist of keyboards, mice, controllers, and headsets among other devices. One of the major factors fuelling the growth of the global Gaming Accessories Market Size is the proliferation of smartphones for gaming. However, high costs of high-end gaming mice and controllers act as one of the restraining factors to the growth of the global market.
The Global Gaming Accessories Market Size size was valued at USD 2.14 Billion in 2018 and is expected to reach USD 4.04 Billion by the end of the forecast period at a compound annual growth rate (CAGR) of 9.68%.
Key Players
The report has profiled some of the Important players prevalent in the global like – The Key Players in the Gaming Accessories Market Size are identified across all the major regions based on their countries of origin, presence across different regions, recent key developments, product diversification, and industry expertise. Some of them are HyperX (US), Anker (China), Reddragon (US), SADES Technological Corporation (China), Plantronics (US), Google Inc. (US), Nintendo Co., Ltd (Japan), Oculus VR, LLC (US), HP Inc. (US), Xiaomi Corporation (China), Dell Inc. (US), Alienware (US), Logitech International SA (Switzerland), Razer Inc. (US), Mad Catz (US), Turtle Beach (US), Corsair (US), AsusTek Computer Inc. (Taiwan), Acer Inc. (Taiwan), Sony Corporation (Japan), SteelSeries (Denmark), and Nvidia Corporation (US). The companies are focused on expanding existing product portfolios as well as innovating products by investing in research and development to analyze the changing market trends and more.
This report covers the sales volume, price, revenue, gross margin, manufacturers, suppliers, distributors, intermediaries, customers, historical growth and future perspectives in the Gaming Accessories.
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The Global Gaming Accessories Market Size has been segmented on the basis of Product, Device Type, End Use, and Region.
By product, the Global Gaming Accessories Market Size has been segmented into gamepads, keyboards, mice, headsets, surfaces, controllers/ joysticks, virtual reality (VR) devices, cooling fans, web camera, and others. Based on device type, the global Gaming Accessories Market Size has been segmented into PC (desktop and laptop), smartphones, and gaming consoles. On the basis of end use, the global Gaming Accessories Market Size has been bifurcated into casual gaming and professional gaming.
Regional Analysis
The market for gaming accessories is estimated to register significant growth during the forecast period from 2019 to 2025. The geographic analysis of Gaming Accessories Market Size has been conducted for North America, Europe, Asia-Pacific, the Middle East & Africa, and Central & South America. According to MRFR analysis, North America dominated the global market in 2018 and is expected to maintain its dominance during the forecast period. The region is a hub for the entertainment industry and accounts for an approximate of 55% of the total market for gaming accessories. In addition to this, the region registers a large presence of US-based gaming peripheral manufacturers such as Alienware, Razer Inc., Turtle Beach, and Corsair. These factors have attributed to the growth of the Gaming Accessories Market Size in North America. Furthermore, a large number of young population, aged between 15–25 years of age, is inclined toward digital gaming and is expected to fuel the growth of the market in Asia-Pacific. Also, the proliferation of gamers toward e-sports tournaments is also expected to accelerate the growth of the market in Asia-Pacific. Hence, owing to the above-mentioned factors, the market for gaming accessories in Asia-Pacific is estimated to register the fastest growth during the forecast period 2019–2025.
Key Stakeholders
Gaming Accessories Market Size Manufacturers
Gaming Accessories Market Size Distributors/Traders/Wholesalers
Gaming Accessories Market Size Subcomponent Manufacturers
Industry Association
Downstream Vendors
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Complete Report Details@ https://www.marketresearchfuture.com/reports/gaming-accessories-market-8609
Major Key Points from Table of Content:
1 Executive Summary
2 Market Introduction
2.1 Definition 15
2.2 Scope Of The Study 15
2.3 Market Structure 15
2.4 List Of Assumptions 16
3 Research Methodology
4 Market Dynamics
5 Global Gaming Accessories Market Size, By Component
6 Global Gaming Accessories Market Size, by Technology
7 Global Gaming Accessories Market Size, by Application
8 Global Gaming Accessories Market Size, By Industry
9 Global Gaming Accessories Market Size, By Region
10 Competitive Landscape
And more
Continued...
Our team is studying Covid-19 and its impact on various industry verticals and wherever required we will be considering Covid-19 footprints for a better analysis of markets and industries. Cordially get in touch for more details.
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