Gaming Accessories Market Size 2021-2027
New Study Reports " Gaming Accessories Market Size 2021, Analysis, Growth, Size, Trends Forecasts 2027" has been Added on MarketResearchFuture.
Report Overview
The Global Gaming Accessories Market Size was valued at USD 2.14 Billion in 2018 and is expected to reach USD 15.04 Billion by the end of the forecast period at a compound annual growth rate (CAGR) of 12.68%.
Starting with the overview of the Gaming Accessories Market Size, it presents an overall analysis of the latest trends that are prevalent in the industry. The report begins with the description of the market surroundings and the analysis of the size and forecast of product or service based on regions and applications. In addition to it, the report also introduces the market competitive landscape among the vendors and manufacturers that contribute to the growth of the product or service. The company profiling and market price analysis in relation to the value chain features is also covered in the report. The data experts have examined and scrutinized the industry trends in the key regions. 2021 has been considered as the base year, with the forecast period extending to 2027.
The growing need for PC gaming accessories and other related PC accessories can boost the expansion of the gaming accessories market. The increase in gaming equipment requirement, along with gaming computer parts, gaming gear, gaming equipment, and pc gaming equipment.
The rise of the interactive entertainment industry can lead to remarkably rise of the gaming accessories market. The innovating new game platforms can boost the expansion pace of the gaming accessories market. Gaming accessories include gamepads, controllers, cameras, keyboards, and virtual reality headsets among others. Their easy availability can prompt the expansion of the market in the years to come. In current times, the rise in smartphones adoption can accelerate the increase in the demand for gaming accessories across the world. In addition, the availability of latest technologies, such as artificial intelligence (AI) and virtual reality (VR) can fuel the rise of the world gaming accessories market. On the contrary, increase in gaming peripherals cost, such as anti-ghost switches and DPI mouse can restrain the market growth in the review period.
Key Players
The report has profiled some of the Important players prevalent in the global like – The Key Players in the Gaming Accessories Market Size are identified across all the major regions based on their countries of origin, presence across different regions, recent key developments, product diversification, and industry expertise. Some of them are HyperX (US), Anker (China), Reddragon (US), SADES Technological Corporation (China), Plantronics (US), Google Inc. (US), Nintendo Co., Ltd (Japan), Oculus VR, LLC (US), HP Inc. (US), Xiaomi Corporation (China), Dell Inc. (US), Alienware (US), Logitech International SA (Switzerland), Razer Inc. (US), Mad Catz (US), Turtle Beach (US), Corsair (US), AsusTek Computer Inc. (Taiwan), Acer Inc. (Taiwan), Sony Corporation (Japan), SteelSeries (Denmark), and Nvidia Corporation (US). The companies are focused on expanding existing product portfolios as well as innovating products by investing in research and development to analyze the changing market trends and more.
This report covers the sales volume, price, revenue, gross margin, manufacturers, suppliers, distributors, intermediaries, customers, historical growth and future perspectives in the Gaming Accessories.
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Regional Analysis
As per MRFR, North America gaming accessories market can dominate through 2019–2025 in the global market. The gaming community of North America is one of the fastest expanding entertainment industries across the world. In the US, the high utility of gaming accessories are expected to prompt the expansion of the market. The expansion of the market can be credited to different online gaming tournaments that deploy state-of-the-art devices for efficient operations. The high rise in gamers are improving the purchase number of gaming peripherals. The increased expansion of gaming accessories can prompt the rise of North American. On the contrary, Asia Pacific gaming accessories market is estimated to experience the rapid expansion of the gaming accessories market through the forecast period 2019–2025. The high inclination for VR gaming in South Korea and China can boost the awareness of e-sports that can prompt the Asia Pacific market.
The Global Gaming Accessories Market Size has been segmented on the basis of Product, Device Type, End Use, and Region.
By product, the Global Gaming Accessories Market Size has been segmented into gamepads, keyboards, mice, headsets, surfaces, controllers/ joysticks, virtual reality (VR) devices, cooling fans, web camera, and others.
Based on device type, the global Gaming Accessories Market Size has been segmented into PC (desktop and laptop), smartphones, and gaming consoles.
Based on end use, the global Gaming Accessories Market Size has been bifurcated into casual gaming and professional gaming.
Key Stakeholders
Gaming Accessories Market Size Manufacturers
Gaming Accessories Market Size Distributors/Traders/Wholesalers
Gaming Accessories Market Size Subcomponent Manufacturers
Industry Association
Downstream Vendors
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Complete Report Details@ https://www.marketresearchfuture.com/reports/gaming-accessories-market-8609
1 Executive Summary
2 Scope Of The Report
2.1 Market Definition
2.2 Scope Of The Study
2.3 Research Objectives
2.4 Markets Structure
3 Market Insights
4 Research Methodology
5 Market Dynamics
….
12 Company Profiles
12.1 Alienware
12.1.1 Company Overview
12.1.2 Product/Business Segment Overview
12.1.3 Financial Updates
12.1.4 Key Developments
12.1.5 SWOT Analysis
12.1.6 Key Strategies
12.2 Logitech International SA
12.2.1 Company Overview
12.2.2 Product/Business Segment Overview
12.2.3 Financial Updates
12.2.4 Key Developments
12.2.5 SWOT Analysis
12.2.6 Key Strategies
12.3 Razer Inc.
12.3.1 Company Overview
12.3.2 Product/Business Segment Overview
12.3.3 Financial Updates
12.3.4 Key Developments
12.3.5 SWOT Analysis
12.3.6 Key Strategies
12.4 Mad Catz
12.4.1 Company Overview
12.4.2 Product/Business Segment Overview
12.4.3 Financial Updates
12.4.4 Key Developments
12.4.5 SWOT Analysis
12.4.6 Key Strategies
And more
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